DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. His goal is simply to experience life in Ivalice, where he finds himself after reading a strange book. You can dodge skills and redirect spells with a bit of knowledge of the CT system. Though, two-hand can be pretty devastating in its own right. You thought I forgot about Blue Mage but I didn't because it's not a job. 3. Most jobs have prerequisites before you can gain access to their classes, making it … For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, a GameFAQs message board topic titled "Best stat growth/base for each race (tier list? However, thieves do terrible damage, even with better knives. However, the Break skills synergize wonderfully with ranged weapons. Share Mimes are only really helpful for levelling up as if you want godstats. You use our tier list maker to quickly create your own, unique and interactive template that anyone can use. Final Fantasy Tactics Advance and Final Fantasy Tactics A2. The Time Mage job also has the awesome movement skill Teleport. (When I put Rafa in the party, she almost always ends up getting her already low Brave dropped to the low teens so that she can be my designated item finder.). Not only that, but the Chemist job possesses the reaction ability Auto Potion, which renders most attacks negligible. If no images are loaded here go back to the categories page. Assassin. I'd probably put them mid-tier myself, as I found their movement and speed too restricting comparatively. Final Fantasy Tactics Advance at IGN: walkthroughs, items, maps, video tips, and strategies Improvement for Final Fantasy Tactics on the DS FAST6191 , Sep 2, 2015 , in forum: GBAtemp & Scene News If you have the capacity to unlock it, however, it will not disappoint, with awesome speed and attack power. You can do many things simply faster without having them, though they are amusing for the laughs. I agree. Monk - ridiculous damage and healing in one convenient package, and high HP growth make them both excellent front-line fighers and support for any caster. FFTA2 Starting team. There he finds a mysterious old book, which proceeds to transport him into the magical world of Ivalice. Nothing else in their skill list is worth getting. List of Quests The following is a list of all 300 quests that can be completed in Final Fantasy Tactics A2: Grimoire of the Rift. Immune to near everything, and as, say, a dark knight (which is a little bit of grind) you can't die from anything. Complete the quest Veis, Assassin. Mime Meh. 2 Time Mage Action Abilities. Mime - doubles (generic) action economy when carefully placed...or combine Mimes with Dancers and twirl, twirl, twirl your way to victory. Ninja is definitely an extremely powerful class, and one that really dismantles lategame battles. WoW DPS Rankings / Tier List - Shadowlands PTR. Elemental provides damage and a chance for status effects, but the damage is quite small compared to FFT's many other nukes. Samurai has no movement and doesn't at all justify unlocking it (seems to be true for a lot of mediocre physical classes). After lots of playthroughs of one of my 5 favourite games of all time, I've compiled a tier list of what I believe are the most "efficient" jobs to use ingame. Started by rrs_kai. Viera. Calculator - too slow to be worth it to use as a main Job, but Math Skill turns a party member into a walking one-person Weapon of Mass Destruction when used as a secondary Ability...when that party member has spells to cast. Replies: 5 ... FFTA/FFTA2 Hacking (Moderators: Darthatron, Zeke_Aileron) Poll Moved Topic. I researched extensively for this. The ability for enemies to get loads of magical evade will make even the best Wizard do next to nothing. However, low move and lack of Thief Hats does hurt the class in the long run. Click Starting with "A Realm … It is crazy how powerful speed is in this game and its utterly game-breaking at higher levels (especially vs casters). The job system from Final Fantasy Tactics Advance returns, with action abilities, reaction abilities, and passive (Support) abilities.Abilities can be learned from various weapons, armor, and accessories, which can be obtained through the bazaar. Each entry is 12 bytes long. Break skills and potential lategame Knight swords give the class some utility down the line, but slow speed, low move, and lack of any range makes the Knight a poor choice once better classes have been unlocked. Jump is a useful tool, but oftentimes is not fast enough and quite unnecessary in many instances. Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Template on Twitter, Share Template on Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Here are my impressions (of the PSX Jobs), ordering based on prerequisites and then listing the physically-oridented Jobs first: Squire - great for early game and JP grinding for all classes, but only Ramza's version of Squire is useful in the late game since he can equip heavy armor and Knight swords while as a Squire. Chemist - being able to use every healing item in the game at range is always useful, and Chemist is the only class other than Mediator to be able to innately equip guns, making them not entirely restricted to being item caddies. Better yet is the fact that the Monk class can be unlocked by generics before the battle at Dorter Trade City, one of the most difficult earlygame battles. Note that the Job's Race byte (located elsewhere, in the $0522CAAB area) must be set to match the unit's, or the Job still won't show up on their list. These summons can clear most generic battles extremely quickly, often in a single casting. However, lack of significant damage earlygame and innacurate status attacks do hurt the Oracle's rank on this list. The "grind" for it is not bad. Knight - their low movement and high equipment costs means that it's generally only worth it for one person to be Knight in the early game to act as a wall. Replies: 32 Views: 2,863. Agent - Animist - Biskmatar - Chocobo Knight - Defender - Fencer - Green Mage - Heritor - Hermetic - Illusionist - Judgemaster - Juggler - Keeper - Lanista - Morpher - Nightshade - Runeseeker - Sniper. Facebook, Download High Tier: Chemist, Wizard, Monk, Ninja, Summoner Mid Tier: Geomancer, Oracle, Priest, Time Mage, Lancer, Samurai, Squire Low Tier: Knight, Thief, Archer, Mediator, Dancer, Bard Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console.Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe. While lower MA, lower speed and slower unlocking speed makes them generally inferior to Wizards, Summoners are still extremely hard hitters. Break skills are barely worth the effort for most fights, especially in Vanilla FFT. By continuing to browse our site, you agree to our Cookie Policy. Nevertheless, longbow range scales with vertical height, and so having an Archer with Teleport turns them into difficult to kill snipers. Generally not worth getting, not even if you plan on learning Zodiac. Mediators are amazing in 1.3, but their contributions are unnecessary here. :^)I'm making a game! Clear Row Images, Add a Row Above r/ffxiv: A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. These summons do great damage, and also can differentiate between allies and enemies, which is very helpful. Magic Attack UP + Wizard's amazing base MA + MA boosting equipment ensures that enemies won't stand a chance against your spells. Learning the highs and lows of each job is an important factor in crafting the perfect team. Final Fantasy Tactics Job Classes. Priest - healing is better left to Chemists and Monks, but all Zodiac bosses are weak to Holy damage and the Magic Defense Up support ability stacks with Shell, so it's at least situationally useful. The Equip Armor ability is invaluable for job classes that lack in defense. Oracle: I believe that Oracle is a very underrated job class. Furthermore, the Priest class comes with higher speed than most magic classes, offsetting their lack of MA. Wizard: Available to Ramza and generics at Sweegy Woods, and can purchase any level 1 spell at base JP. Press question mark to learn the rest of the keyboard shortcuts. It's a well-rounded job fully equipped with armor and sword. Time Mage: Haste has been one of the best magic spells in almost every game it's in, so it should be no surprise that it's pretty cool here too. Draw out works the best when you stick it on a Wizard for the high MA amounts. There are already 200,000+ tier list templates available on TierMaker and you can make a tier list for nearly anything by searching for the topic you are interested in or starting on our category page. By efficient, I mean that the job is good without grinding, and often doesn't have very exacting requirements to unlock it. I've been playing a lot of challenges where I restricted myself to up to 5 different Jobs. Keep in mind this is just an opinion and you must still make your own informed decision on whether you want to invest in the character or not. Demi and Demi 2 are also great to use against Zodiac Bosses and most of their other abilities have their uses. Job Tier for FFTA2 Tier List Maker Share Template on Twitter Share Template on Facebook Tier list for the jobs of Final Fantasy Tactics A2: Grimoire of the Rift. Furthermore, this class requires use of Thief and Archer, two exceedingly mediocre classes. Enter the postcode where you’re living or spend most of your time to find out what the rules are. I understand you left them off because they don't meet your requirements and that's fine. Many non-caster skills also use MA in their damage formulas or success rates, so Magic Attack Up is worth tacking on as a Support ability. I'll outline a few of my comments then provide my own list. Lancer I feel is undervalued because jump is an absolutely amazing skillset. In FINAL FANTASY XIV, sufficient mastery of a class will open up the path to one or more related jobs and their respective actions. Complete the quest The Nu Mou Nobles. Last updated: Nov 12, 2020. Honestly, most of the classes I think are useless are really because they are terrible in Chapter 1. There are 4 tiers. Charm success rate is based on MA and the other Steal abilities are based on speed, so the best Thieves are, ironically, in other Jobs to be able to take advantage of those stats. I'm more than happy to explain my choices. Edit the label text in each row. There are different rules depending on what tier an area is in. The Geomancer is a solid class, but its lack of any standout attributes aside from Attack UP prevent it from placing higher. Image. For information visit here. Hurtownie - Internetowa Platforma Handlu Hurtowego B2B. Your list completely leaves off: Calculator, Mediator, Samurai, Dancer, Bard & Mime. They also come with the Punch Art secondary, which has lots of abilities, most notably Chakra. Geomancer - they have better movement than Knights and can attack from range in exchange for not being able to equip heavy armor or Knight Swords (big honking deal). The current characters are graded based on their performance on the following areas: High Tier: Chemist, Wizard, Monk, Ninja, Summoner, Mid Tier: Geomancer, Oracle, Priest, Time Mage, Lancer, Samurai, Squire, Low Tier: Knight, Thief, Archer, Mediator, Dancer, Bard. Just more baffled at some of your choices. Furthermore, the classes unlocked via Archer are all inferior to the other physical classes, and thus spending time as an archer is not required. Luso Clemens' trouble-making ways catches up to him when he is assigned to cleaning duty in the library as punishment for his actions, shortly before summer vacation is due to begin. Alignment Chart  This class does next to nothing useful in comparison. Sticks are also awesome 2-range weapons, especially with MA boosting gear. Oracle - they are overshadowed by Beowulf if you decide to add him to the party (since his Templar skills go off instantly and have better odds of succeeding) and the status ailments are situationally useful at most, but what really makes this class shine is Life Drain, which has a surprisingly good success rate against Zodiac bosses and always takes 25% of their max health, making it easy to know exactly how much HP they have spawned with. Thief: Stealing utility can be helpful, especially the weapons of bosses (stealing Gaffy's Blood Sword = sweet!). Bard - see Dancer, though overall Bards are better for buffing the party in the long run since they can boost ally stats higher than Dancers can drop enemy stats. 2 Elementalist and 1 Sniper Action Abilities. Knight is completely worthless after Lenalia Plateau, but it really helps out with evasion in Dorter. Mediator simply has no niche in this kind of game. Monk: Monks are some of the best physical hard hitters you'll have access to in FFT. Here is the quick breakdown of my list. View Community Rank, Delete Row Hmm. Arcanist. Pretty much everything else. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Expand All Images | Collapse All Images Started by witchofdread. 2. 1. Final Fantasy: The 4 Heroes of Light. Dancer - Dance is a good way to grind JP and Wiznaibus great in "Defeat All Enemies" battles, but their utility is greatly diminished in boss battles due to the smaller size of boss arenas and their general squishiness. Tier list for the jobs of Final Fantasy Tactics A2: Grimoire of the Rift. Job Requirements: Level 2 Squire. The only thing that keeps Calculators from being a total load when they don't have any spells learned is the reaction ability that lets them immediately counter and heal half of any damage taken. FFTA2 Redesigned hack. Everything not mentioned above has very little utility throughout the game, or has such exacting requirements to unlock that it provides diminishing returns. Lancer - powerful by itself in the late game, but doesn't synergize with anything else and the skill list is boring (all you really need to do is save up for the most expensive horizontal and vertical jumps and you can rain pointy death on pretty much the entire battlefield). 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